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DISPARU

I worked on Disparu with a team of five people for a school assignment at HKU. We were given a client assignment by UNEP. They asked us to make a game that empowers youth to take action on environmental problems. We were given 8 weeks to do the project. In this time we made a demo for our game. I worked on art direction, 3D modeling, 2D art, UI Design, characters (2D and 3D) and building the environment.

Environment & props concept art

Characters concept art

Characters 3D models

Character Expressions

UI Design

I build our map using modular assets and props made by my teammate Randy and myself. I used the blockout our designer Jiska made as a base for the layout of the islands and buildings. I quickly added some VFX to make our world feel more alive, such as a water shader, smoke and falling trash.

Modular houses, tech, bridges, tires, chip bags and barrels by Randy Querreveld

Modular Stairs, trash bags, banana peels, bottles and purple trash heaps by me

Team

Randy Querreveld: 3D Props, Environment 3D modeling

Jiska Blankenburgh: Design, Research     

Adam Chebil: Programming

mees van den brink: Soundtrack 

Me: Characters, Environment art, 3D Props, UI, 2D art

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