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DISPARU

I worked on Disparu with a team of five people for a school assignment at HKU. We were given a client assignment by UNEP. They asked us to make a game that empowers youth to take action on environmental problems. We were given 8 weeks to do the project. In this time we made a demo for our game. I worked on art direction, 3D modeling, 2D art, UI Design, characters (2D and 3D) and building the environment.

Environment & props concept art

Characters concept art

Characters 3D models

Character Expressions

UI Design

I build our map using modular assets and props made by my teammate Randy and myself. I used the blockout our designer Jiska made as a base for the layout of the islands and buildings. I quickly added some VFX to make our world feel more alive, such as a water shader, smoke and falling trash.

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Modular houses, tech, bridges, tires, chip bags and barrels by Randy Querreveld

Modular Stairs, trash bags, banana peels, bottles and purple trash heaps by me

Team

Randy Querreveld: 3D Props, Environment 3D modeling

Jiska Blankenburgh: Design, Research     

Adam Chebil: Programming

mees van den brink: Soundtrack 

Me: Characters, Environment art, 3D Props, UI, 2D art

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