I BEE Xploring
Currently I'm doing an internship at Birungi Studio: a startup game studio that aims to make casual mobile games for social impact. I'm working on their first project: I BEE Xploring. It's an endless runner about an explorer bee looking for a better home for their hive. My roles on this project are: art lead and graphic designer for the business team.
Art Direction
The goal of our team is polishing the prototype that the previous team made and preparing it for launch on the appstore. We started out by exploring new directions for the art of the game through concept art and moodboards.
Color palette

The first thing we focused on was explorations for a new color palette.
Shape Language
I made some rough sketches to experiment with the shape language.




Types of Assets
As I was experimenting with the shape language, I realized it would probably be a good idea to define the types of assets that would appear in the levels, as we might want to vary the shape language slightly to make them visually distinct.




Team
Art
Katharina de Brito Figueiredo: Concept Artist & 3D Artist
Femke Tonnis: Concept Artist & 3D Artist
Noa Colijn: Concept Artist & 3D Artist
Renzo: Concept Artist & 3D Artist
Me: Art Lead, Concept Artist, Illustrator, UI Artist
Development
Joey Kossen: Production Lead, Developer
Casper Meloen: Lead Developer
Design
Lenn: Game Designer
Business Development
Miloš Despotović: CEO
Isaac Amumpaire: Business Developer
Me: Graphic Designer