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I BEE Xploring

Currently I'm doing an internship at Birungi Studio: a startup game studio that aims to make casual mobile games for social impact. I'm working on their first project: I BEE Xploring. It's an endless runner about an explorer bee looking for a better home for their hive. My roles on this project are: art lead and graphic designer for the business team.

Art Direction

The goal of our team is polishing the prototype that the previous team made and preparing it for launch on the appstore. We started out by exploring new directions for the art of the game through concept art and moodboards.

Color palette

The first thing we focused on was explorations for a new color palette.

Shape Language

I made some rough sketches to experiment with the shape language.

Types of Assets

As I was experimenting with the shape language, I realized it would probably be a good idea to define the types of assets that would appear in the levels, as we might want to vary the shape language slightly to make them visually distinct. 

Team

Art

Katharina de Brito Figueiredo: Concept Artist & 3D Artist

Femke Tonnis: Concept Artist & 3D Artist

Noa Colijn: Concept Artist & 3D Artist

Renzo: Concept Artist & 3D Artist

Me: Art Lead, Concept Artist, Illustrator, UI Artist

Development

Joey Kossen: Production Lead, Developer

Casper Meloen: Lead Developer

Design

Lenn: Game Designer

Business Development

Miloš Despotović: CEO

Isaac Amumpaire: Business Developer

Me: Graphic Designer

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