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Take A Brake

I worked on take a brake with a team of five people for a school assignment at HKU. We were given a client assignment by Team Reptile (Lethal League Blaze, Bomb Rush Cyberfunk). They asked us to come up with a game concept and prototype based on the passion/hobby of one of our team members and pitch it to them. We had 4 weeks to work on the project.

 I worked on visual development, visual effects and set dressing.

Concept art




Lucas Mulder: Game Design, Research

Stijn Hendriks: Game Development

Zhemin Ter Kuile: 3D Modeling, Environment

Milan Kopp: Research

Me: Visual Development, Visual Effects, Environment

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