top of page
Take A Brake
I worked on take a brake with a team of five people for a school assignment at HKU. We were given a client assignment by Team Reptile (Lethal League Blaze, Bomb Rush Cyberfunk). They asked us to come up with a game concept and prototype based on the passion/hobby of one of our team members and pitch it to them. We had 4 weeks to work on the project.
I worked on visual development, visual effects and set dressing.
Concept art
Screenshots
Team
Lucas Mulder: Game Design, Research
Stijn Hendriks: Game Development
Zhemin Ter Kuile: 3D Modeling, Environment
Milan Kopp: Research
Me: Visual Development, Visual Effects, Environment
bottom of page